Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14328
?
5510
?
18637
?
15828
?
4837
?
9100
?
7922
?
9799
?
6575
?
7690
Total damage to objectives
4515
18343
3217
4588
663
3388
5380
873
0
503
Total damage to buildings
3266
0
3217
1798
357
3388
0
873
0
503
Total damage shielded
0
0
0
0
0
0
0
0
0
743
Total heals on teammates
0
0
0
0
0
0
0
0
0
330

Abilities usage

in numbers

Chain Lash (Q)

32xpressed

Kingslayer (W)

24xpressed

Abscond / Abduct (E)

67xpressed

Hijack (R)

13xpressed

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Sylas

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Summoner spell

Most popular spells
?
?
49.0% WR(17465 Matches)
?
?
49.2% WR(6201 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
49.53% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Sylas
?
Vex
2.00KDA11.00
0.53%Kill Participation0.39%
3Vision Score12
9,799Damage Dealt18,637
0Max CS Advantage58
55CS in First 10 Minutes86

Minions have varying gold values depending on their type, and the CS gap results in an approximate 595 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead2
Blue35,144G
Difference+6,892G
Red28,252G
?
7,464G
?
5,856G
?
8,282G
?
8,264G
?
5,278G
1,626G
4G
2,215G
2,710G
345G
5,838G
?
5,860G
?
6,067G
?
5,554G
?
4,933G
?